Most importantly, the shooting feels satisfying in a way that it just didn’t before. Heavies have access to protective shields and chain guns that slow their movement, while assault troopers are equipped with shotguns for short range charges. The star cards work in a similar way to how they did before, providing abilities that can be activated on a short cooldown, but now they cement the different roles of the various classes. Every class has a different type of gun, which already makes for far more interesting shootouts than when everyone wielded minor variants on the same assault rifle. Battlefront 2 improves on every system, from the addition of separate classes to better thought out star cards. The floating power ups that Alec said were the game’s “answer to everything” in his Battlefront review have been entirely done away with.
I’ve been playing in the beta, and I’m happy to report that while Battlefront 2 surpasses the audio visual spectacle that was the only exceptional feature of the first entry in the series, it's also a deeper and more interesting game. Birds flutter around the lush vegetation on Naboo and Takodana, and explosions scatter dust and dirt everywhere as laser fire lights up the battlefield. Star Wars Battlefront 2 can make the same claim as its predecessor: you’ve never seen Star Wars looking this pretty outside of the movies.